![floris evolved or expanded floris evolved or expanded](https://www.mdpi.com/ijms/ijms-22-06991/article_deploy/html/images/ijms-22-06991-g001.png)
It can now be upgraded from Slaver Crusher. Black Khergit Horseman is now Foreign Slinger Camelman due to replacing horse with three types of camels. Slave Crusher can be upgraded to Foreign Slinger Camelman Slaver Chief have it bow replaced with a flintlock rifle. Sarranid troop tree for horse archer have their bow replaced with crossbows A7 Swadian Retinue Longbowman changed to A7 Swadian Flintlockman. A6 Swadian Yeoman Archer changed to A6 Swadian Matchlockman. A5 Swadian Selfbow Archer changed to A5 Swadian Blunderbussman. - A4 Swadian Longbowman changed to A4 Swadian Arquebusman. Swadian troop trees are modified to include riflemen. All proficiency and skills that are related to what the tier 7 units are using is max out. Make the troops tougher than before so they are less prone to dying, which mean less heartbreak for players who invested so much money and time to train up their troops. Odval: Dragon Spear + Heavy Khergit Bow + Black Arrows x2 Klethi: Vaegir Pike + Throwing Daggers x3 All other companions skills will be set to 0.ĭeshavi: Spjotkesja + Nord Strong Bow + Black Arrows x2īunduk: Long Hafted Spiked Mace + Heavy Crossbow + Steel Bolt x2
#FLORIS EVOLVED OR EXPANDED UPGRADE#
Grinding to upgrade companions is much less tedious than before. - Klethi Power Throw skill will be set to 1 so she can equip the dagger. - Odval Power Draw skill will be set to 5 so she can equip the bow. - Deshavi Power Draw skill will be set to 4 so she can equip the bow. - Floris party skills will all be set to 10 (highest level) as a result of his high recruitment cost. - Baheshtur, Nizar, Nadia, and Sajjad Looting skills will be set to 3. All relevant party skills that the companions specialised in (as per what Floris Wiki say) will be set to 3 with some exception. - Floris will have all of his proficiency skills set to 420 (highest level) as a result of his high recruitment cost. Klethi will have its Throwing proficiency doubled as well. Odval will have its Archery proficiency doubled as well. Bunduk will have its C rossbows proficiency doubled as well. Deshavi will have its Archery proficiency doubled as well. Double all Polearms proficiency from the companions base value. - Deshavi, Bunduk, Odval, and Klethi Horse Archery will be set to 10. Set Weapons Mastery, Ironflesh, Athletics, and Riding to 10 for all companions. The type of Horse depends on their nobility (or not) and their birthplace. Give all companions a horse to ride on. Replace all companions weapons with polearms that reflect the origin of the birthplace. Now they actually fight like heroes during the early game, instead of being a walking deadweight in the army. After recruitment, companions should be able to hold against several enemies on their own in battle before getting knocked unconscious.